No replacements yet, and I haven't figured out how to make them smaller, but changing the color is relatively easy. Hopefully the usual crosshair configuration options will be added to the full game so it won't be necessary to go through this then.
Find the UTWeapon.ini file by the following path:
C:/Documents and Settings/My Documents/My Games/Unreal Tournament 3 Demo/UTGame/Config. Right click on the file and choose "properties". Uncheck the Read Only attribute. Click OK.
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Open the file with Notepad or any word processor. Note the second line. It is an example of the color code.- CrosshairColor=(R=126,G=245,B=0,A=255). The letters R,G,and B stand for Red, Green, and Blue. The letter A stands for Alpha and governs the transparency. Maximum value for each is 255. Change the numbers to suit your taste. |
For example, to make all your crosshairs solid green, you would change the line to read as follows: - CrosshairColor=(R=0,G=255,B=0,A=255) . Play with the numbers until you find something you like. You can get an idea of what color the different number combinations will get you here:
http://www.pitt.edu/~nisg/cis/web/cgi/rgb.html
The line as it sits in the second position in the file appears to have no effect when you change it, but when you add it to each weapon section it works. As you scroll down the INI file, you'll see each weapon listed, [UTGame.UTWeap_LinkGun], and below it, the instructions for range, speed, etc. Add the CrosshairColor line into each weapon section with the numbers set as you like. Different color for each weapon if you prefer.
Example:
[UTGame.UTWeap_ImpactHammer]
Priority=1
bTargetFrictionEnabled=TRUE
bTargetAdhesionEnabled=TRUE
TargetFrictionDistanceMin=64.0f
TargetFrictionDistancePeak=128.0f
TargetFrictionDistanceMax=200.0f
CrosshairColor=(R=0,G=255,B=25,A=255)
When done, save the file, and change the properties back to Read Only. When you start the game, a message will appear saying your UTWeapon.ini file is outdated, and ask if you want to update it. Say NO.
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